MIND GAMES AND NO-LIMIT HOLD’EM
No-Limit Hold’em ring games require more psychological and bluffing skills than any other popularly played poker game. However, you should only use these tools based on the type of opponent you’re playing.
If you are playing a lower stakes No-Limit game I wouldn’t suggest using psychological tools much. An occasional flop bluff against few opponents may be profitable, but these opponents will frequently pay off their whole stack on hands as low as second pair. In these games, you should just wait, make a good hand, and then ream your opponents with pot-sized bets.
Once you play in a higher stakes game mind games will play a larger factor, especially if people’s stacks are deep (more than 100 big blinds). However, the first thing you need to do is categorize each of your opponents you are facing:
• Fish. These guys are just playing their hand, not yours. If you bet big and they have a bad hand, they will fold. If you bet big and they have top pair, they will call provided you do not do something scary like put them all-in. They will not bluff much at you.
• Weak-tight. These guys also just play their hand, but will call less than the fish. They are not willing to lose all of their chips on top pair unless they think you are a maniac. Bluff these guys out of a good number of pots (but not much so that they will attempt to trap you later on).
• The Sheriff. These guys are similar to fish but understand the game enough to where they know when the only thing they can beat is a bluff. However, they often think you are bluffing and will call you down.
• Tight-aggressive. These are your tactically sound players. However, their No-Limit ability differs largely based on how well they read their opponents. In general, they are much more eager to bet at the pot than call. Against these players, changing pace is necessary. You should occasionally trap these players with strong hands and occasionally go over the top at them. By continually changing pace, you may be able to bully them into becoming too ‘weak-tight’ or by becoming a sheriff. Notice which direction they are going into and then take advantage of that strategy.
• Hyper-aggressive. These guys like to bet and raise. It’s almost impossible to tell if they are bluffing or have the nuts a lot of the time. These players can be dangerous, but you need to make an effort to trap them. While it is good to ‘test’ them by raising them, do not always do this with a hand because it will become a clear signal to them. Do not let these guys know what you have by raising. Play your hands differently and certainly trap them sometimes when you have a strong hand like a set.
• Tilting players. Whatever set these guys off, these guys are on tilt. They’re going to bet all of their chips in. Best strategy here is to just let them do the betting because they may fold if you do it and they have nothing.
In general, you should only play mind games with tight-aggressive and hyper-aggressive players. These other players act predictably, so there is no real reason to change them. However, you do not want to be bullied by hyper-aggressive players, and you do not want to live in fear if a tight-aggressive player bets because this is what these players want. You need to consistently change your image to these players. You want to make it difficult for them to think you are tight-aggressive or a hyper-aggressive. When changing your pace, you should also pay attention to several small, important things such as:
• Where you bluff. If you always bluff at the flop, they will begin calling you on the flop in the hopes that you will reveal your strength on the turn. So often it is best to switch up where in the pot you bluff.
• Your pre-flop play for certain types of hands. You shouldn’t always gear your pre-flop play to what is just ‘technically’ sound. Even though you want to see the flop for the cheap with small pairs or suited connectors, you should sometimes raise just for deceptive purposes. This is especially a good idea with a medium pair in late position.
However, perhaps the most important mind game is how much you bet. You should not bet based on how much your hand is worth, but how much your opponent’s hand is worth. Bad opponents will let you know what their hand is worth by betting its value. However, good players will bet how much they think you value your hand. To bluff someone out, you generally must bet more than how much they value their hand (if someone is smart though, they may realize this and call you if you have been bluffing a lot). However, to maximize the value of your made hands, you should bet how much your opponent will be willing to call given their hand.
Examples of this in play:
• If you have a high full house, you should especially bet hard because there is a good chance your opponent has a smaller full house.
• If you have a flush and the board is paired, you should bet 1/2 to 2/3 of pot because you want someone with trips to just call. Betting very hard in this situation will only lead you to be called by someone who has a full house.
• Leading into your opponent. If your opponent is raising (and you don’t think he is bluffing). A good strategy is to bet small, have your opponent raise, and then re-raise him all-in. This is especially strong if you hit a weird straight and you are certain your opponent has a set or two pair.
BLACK JACK TIPS FOR BEGINNERS
The game of blackjack favors the dealer; if both you and the dealer bust (i.e., exceed 21), you lose. Still many people win money at the 21 tables, and there are as many experts on the subject as there are people willing to listen to them. If you want to prolong your ride at the table, the following elementary rules may prove useful.
• Find a table whose minimum is no more than 5% of your total stash. In picking a table, consider rule variations that help the player like the option of doubling down on any two cards, or the dealer having to stand on soft 17. Even if you don’t completely understand them, these rule variations can work to your advantage.
• Start with the basics: Since the dealer has to hit (take a card) on any hand 16 or lower, you’ll never win with less than 17 unless the dealer busts. Take a hit on any hand below 17 when the dealer shows ace, K, Q, J, 10, 9, or 8, cards that are unlikely to make the dealer bust. Stand on any hand above 11 when the dealer shows a 4,5, or 6, cards that will lead then dealer to bust more than 40% of the time.
• “Doubling down” involves doubling your bet and receiving one additional card when your suspect strongly that you will beat the dealer by doing so. This is the player’s chief advantage, so don’t ignore this option. Doubling with 10 against a 9 or lower and with any hand of 11. Rules permitting, double with 9, or with “soft” hands (hands that count an ace as 11) of 13-17 against a 4, 5, or 6.
• If you are dealt two cards of the same value, you may “split” them, doubling your bet and playing two hands. Never split 10’s or 5’s. Always split 8’s or 7’s against a dealer’s card of equal or lower value. Always split 2’s or 3’s against a 4, 5, or 6. Always split aces. Never split face cards, 10’s, or 5’s.
• Tip (or “toke”) the dealer. Unless you’re winning serious stakes, a dollar chip every twenty or so hands is generally appropriate. If you want to make sure the dealer has your best interests at heart, place the tip right in front of your wagering circle, essentially turning it into a side bet on your hand. If you win, the dealer’s tip doubles.